


Bose AR
Bose augmented reality glasses geolocated way-finding R&D.
A while back a colleague was gracious enough to give me a pair of these Bose AR glasses to tinker with. I grabbed the SDK and went to work to see what I could come up with. After a few trial runs one of the better solutions I came up with was to utilize geolocated AR objects within Unity. I leveraged these objects as targets to interact with a raycast that projected from the Bose glasses model in Unity, and tied it to the accelerometer and gyroscope. Doing this enabled me to place virtual objects in real world locations within the app and having the glasses synced to the app whatever you looked at with the glasses would interact with the real world objects I placed, and various feedback could be provided to the user in the form of audio from the glasses or visual feedback within the app. This combined with some fancier AR visuals within the app proved to be a nice solution for something akin to a guided tour or way-finding/ guided directions.